Updates

Monthly Treeverse Update #39

Date Published

It’s been a bit more than a month since we’ve launched our holder only build. In that time we’ve seen hundreds of people try out the game and genuinely enjoy it. The stats have also been promising so far with a consistent DAU rate with no content updates. Thank you all so much.


Image

As mentioned in the last update, the next step is pushing out to the public. Keep in mind, once we launch the open version it doesn’t mean rewards start straight away. That will be a specific timeframe that we announce from all channels, servers will go down before that and reopen for the official public alpha.


We initially announced we wanted to launch this in August, 2 months after that we mentioned to ignore all dates so we could reorganize it and make it into something much larger on multiple ends: gameplay (qol features, bugs), onchain (minting nfts) & server (scale to tens of thousands…)


The wait was tough, but we are closer than ever. The final thing now is to launch on iOS and Epic Games.


Also, ICYMI, we have an Immutable Play page now! Check it out here. Might be some rewards waiting for you, learn more about that here.


Art Update


Engineering And Design

Designers are working on some interesting stuff. We’ve been meaning to get the core “progression” feel of the game right for quite a while, and have missed the mark so far. With the introduction of proficiency and talent trees, we’re hopeful that we can converge the players journey and sense of fulfilment in the upgrading and progression of their character. I think it’s going to be great, and will feel awesome as you max out all the different trees, and look into specializing in certain areas.


Our combat designer from Capsule Heroes is also looking at revamping and really polishing our overall combat experience in Treeverse. It’s going to be interesting, purposeful and feel impactful. We want to move away from the existing button-mashing style of gameplay and work towards something more thoughtful.


Our story telling arc is also beginning. We have an internal single-player prototype that we are playing around with. It’s essentially a super design tool that our designers can use to quickly iterate their ideas and confirm things without waiting on engineers. There were some attempts to incorporate multi-player elements but we realised that the true value is really in being able to fine-tune things as fast as possible, so we’ve decided it’s best it stays single player and is used to validate all types of gameplay experiences, and simply emulate multiplayer aspects.


Engineering has been tough. We’ve worked through a lot of bugs, and unexpected features but we’re almost there.


A brief summary of some stuff we worked on


NFT integration


Soulbound token and normal erc1155


Use game time instead


Quest Fixes and Markers


Map Fixes


Build Fixes


Setup deployment environments


Dev, Stage, Prod


Package Upgrades


Entities, Draw, Graph


Various Bug Fixes


Dungeon Spawn Fix


Data Collection Notifications


We’ve basically reached a feature-complete version of the alpha. There are a few small icon adjustments and buff changes, but everything else is ready to go. We’ll be carrying out the final bits of checks over the weekend, and pushing our final version of the build to IOS and Epic Games Store so we can be on their stores.


It’s uncertain how long approval might take, but it’s desperately required to have a good alpha release, so we just have to play the back and forth game with them to fix any potential issues they have with our submissions.


Largely speaking, we’re going to do some sort of open launch allowing everyone to enter to see if the servers hold up, and if everything looks good, just keep the thing open until Epic Games and Apple approve the build. We’ll announce a specific date to start the rewards campaign and will do a full reset of the database just before that.


Going Forward


Well, I think we’re almost there really. I’m hopeful that the infinite grind is almost at an end. There’s a small last push required to get this alpha out and have players start exploring the world of Treeverse and to gain back our momentum.


We’re excited as a studio to finally merge our disparate branches together and continue developing and improving the game. We have many interesting features up and coming that we’d like to start working on now that we’ve done the heavy lifting for Alpha.


Disclaimer: Please note that anything written in this document should not be taken as financial advice. Endless Clouds is dedicated to producing a fun, enjoyable game that integrates NFTs. NFTs are a new and highly experimental technology and should not be bought for investment purposes.

Updates  

Treeverse is an open-world MMORPG with NFT integration, refined combat, and questing. Alpha is live for holders—public release coming soon!

Updates  

It's time. As we gear up for the official public alpha launch, we are opening up our build to all Treeverse holders. Fill in the form below...